Junaid Chaudhary
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Video Game Calendar

 
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1. JANUARY
Pong was manufactured by Atari Incorporated in 1972 and designed by Allan Alcorn. Nolan Bushnell, co-founder of Atari Inc., assigned Allan to create Pong as a training exercise because Allan was a computer engineer, not a game designer. Pong is often believed to be the first video game, but Computer Space preceded it in 1971.

2. FEBRUARY
Space Invaders
was manufactured and sold by Taito (Japan) and later in the United States by Midway in 1978. It was designed by Tomohiro Nishikado who said that inspiration for the game came from popular media of the time, which included War of the Worlds, and Star Wars. This game expanded the video game industry from a novelty to a global industry. It grossed $2 billion worldwide by 1982 and caused a temporary shortage of the 100-yen coin in Japan.

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3. MARCH
Asteroids
was released by Atari Inc. in 1979. It was programed and designed by Dominic Walsh and Ed Logg. Asteroids is one of Atari’s most influential and popular game, selling around 70,000 arcade cabinets when it was first released. Arcade operators had to install larger boxes in the game to hold the number of coins player were spending.

4. APRIL
Tetris was originally designed by Alexey Pajitnov on June 1984 in the Soviet Union. Alexey was aided by Dmitry Pavlovsky and Vadim Gerasimov who was only sixteen at the time. Vadim Gerasimov ported Alexey’s game for the IBM personal computer from where it exploded into popularity all around the world. The game is incredibly simple yet extremely addictive and because of that Tetris was given countless awards including Game of the Year (1989).

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5. MAY
Pac-Man was developed by Namco and licensed to Midway in May 1980. It was designed by Toru Iwatani employing a nine man team. From the day of its release to the present, Pac-Man was a instant sensation for pop culture. It was successful because it created a whole new genre of games that appealed to both genders. Pac-Man is among the highest grossing video games of all time, generated more then $2.5 billion in quarters by the 1990s.

6. JUNE
Frogger
was developed by Konami and licensed to Sega for worldwide distribution in 1981. It is regarded as one of the classic games from the golden age of video arcade games. It is one of the earliest games to use more then one CPU unit. Frogger is still considered a popular games with multiple versions remade for newer consoles and websites.

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7. JULY
Bomberman is a strategic maze-based game developed by Hudson Soft in 1983. The main character is given the name White Bomberman (Shirobon in Japan) who is on a mission to protect the galaxy as the intergalactic police. The goal in the game is to strategically place bombs in a maze-like setting to kill enemies and destroy obstacles.

8. AUGUST
Street Fighter was designed by Hiroshi Matsumoto and Takashi Nishiyama in 1987. The game was produced by Capcom as the first competitive fighting game produced by the company. Street fighter standardized the command based special techniques using a six-button control, informally known as combos. The first game sold 500,000 arcade cabinets and earned more then a billion dollars in revenue.

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9. SEPTEMBER
Developed by Nintendo in 1984, the NES Duck Hunt was innovative in that to play it required a light gun that Nintendo called the NES Zapper. After the initial release, Duck Hunt was packaged and sold as a bundle with the Super Mario Brothers in 1985.The team known as Nintendo Research & Development that included Takehiro Izushi, Yoshio Sakamoto and Hirotumi Matsuoka created the game. They also develovped the light gun used in Duck Hunt and some of their other games.

10. OCTOBER
One of the most successful platform games from the Golden Age of Video Games is Donkey Kong. It was released by Nintendo in 1981 and designed by Shigeru Miyamoto. The president of Nintendo at the time, Hiroshi Yamauchi, assigned the project to first time designer, Miyamoto, who drew inspiration from Popeye, Beauty and the Beast and King Kong. Donkey Kong soared to new heights by using graphic characterization and cut scenes to advance the in-game story. 

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11. NOVEMBER
Super Mario Brothers was released in 1985 by Nintendo and has probably become the most recognizable video game of all time. It was created by the mastermind behind Donkey Kong, Shigeru Miyamoto along with Takashi Tezuka and just like the success of Pac-Man, Super Mario Brothers brought forth a whole new age of character recognition and gaming merchandise. Super Mario Bros was the successor to the 1983 arcade game Mario Bros.

12. DECEMBER
The Legend of Zelda
, again, was developed by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. It was a huge success from the day of its release in 1986 due to the special features in the NES cartridge that allowed the player to save his or her progress. Miyamoto wanted to give the players more freedom in the Legend of Zelda. It was up to the players in the game to decide which route to take and what to do with the next puzzle or riddle.

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